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1.10.6 + 1.10.7: The trees have been warned
October 21, 2026
by
Tavern & Tails
The trees have had another talking-to. A tree or bush near the palisade could leave a gap Fern could squeeze through, but a monster couldn’t. The creature would keep circling, and the room would sta...
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Fernwild 1.10.5: no more monster queues at fallen logs
October 20, 2026
by
Tavern & Tails
Some monsters could see Fern past the end of a fallen log and decide they could squeeze through. They could not. Instead, they spent the rest of the fight pressed against the trunk. They now check whe...
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Fernwild 1.10.4: the road home is burning
October 19, 2026
by
Tavern & Tails
1
Beating the Hollow One used to be the end. Now the gate opens, Fern heads home, and there’s smoke on the horizon. I’ve fallen behind on posting updates here. The itch.io build is still on...
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Fernwild 1.8.1: meet Tails, and make yourself at home in the Tavern
October 18, 2026
by
Tavern & Tails
Fern has company now. A fox with her own ideas about how much help an archer actually needs. This update covers 1.5.3 through 1.8.1 , bringing Tails, the Tavern, trophies, run history, more Hearth upg...
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A full run through Fernwild’s first stage
October 17, 2026
by
Tavern & Tails
I’ve uploaded a video of the first stage, from the opening rooms through the boss, to YouTube and added it to the itch.io page. A proper look at Fernwild in motion, with combat, close calls, and a s...
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Fernwild 1.5.2: 31 relics, an Encyclopedia, and progress you can take with you
October 17, 2026
by
Tavern & Tails
Thirty-one relics have made their way into the dungeon. You can collect quite a few of them. Choosing which ones Fern actually wears is the harder part. This update covers everything from 1.4.0 throug...
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Fernwild 1.3.1: Five skills, three slots, and The Long Hunt
October 16, 2026
by
Tavern & Tails
Fern has more ways to get herself out of trouble now. Five active skills, experience to unlock and upgrade them, and an endless hunt for anyone who reaches the end and thinks, “I could keep going...
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Fernwild 1.2.0: creature voices, boss warnings, and proper doors
October 15, 2026
by
Tavern & Tails
Fernwild 1.2.0 is out, and the dungeon has quite a bit more to say. Previously, a beetle and a goblin could die with the same random yelp. It worked, technically. It did not do much for the beetle’s...
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Fernwild is now free to play on itch.io
October 15, 2026
by
Tavern & Tails
I’ve brought Fernwild to itch.io under Tavern & Tails. It’s a small arena shooter about an elf, a bow, and running out of arrows at inconvenient moments. There are four stages, six arenas per stag...
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